AI Insights · Timothy · April 2022
Performance of Top 5 NFT Games on iOS in the US for Q1 2022
A review of the top 5 NFT games on iOS in the US for Q1 2022, highlighting trends in weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 NFT games on the iOS platform in the United States demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these metrics.
IMVU: 3D Avatar Creator & Chat saw a notable decline in weekly downloads, starting from approximately 85K in late December and dropping to around 47K by the end of March. Despite this, weekly revenue remained relatively stable, with minor fluctuations, peaking at around $1.3M at the beginning of the quarter and ending at approximately $806K. Weekly active users also showed a downward trend, decreasing from around 647K to 535K over the same period.
Highrise: Avatar, Chat & Games experienced a gradual increase in weekly downloads, starting at about 9.8K in late December and reaching a peak of around 10.8K by mid-March. Weekly revenue exhibited a similar upward trend, beginning at approximately $190K and peaking at about $274K in mid-March. Weekly active users remained relatively stable, fluctuating slightly but maintaining an average of around 50K to 54K throughout the quarter.
Upland - Buy and Sell Property showed a decline in weekly downloads, dropping from around 2.8K at the end of December to approximately 1.3K by the end of March. Weekly revenue also saw a significant decline, starting at around $108K and ending at approximately $24K. Weekly active users followed a similar pattern, decreasing from about 14K to 12K over the same period.
MIR4 demonstrated a relatively stable performance in weekly downloads, averaging around 700 downloads per week. However, weekly revenue showed fluctuations, peaking at approximately $132K in late January and dipping to around $36K by mid-March before rising again to about $75K by the end of the quarter. Weekly active users remained steady, averaging around 6K throughout the quarter.
House of Blackjack 21 experienced a slight decline in weekly downloads, starting at around 3.7K and ending at approximately 2.8K by the end of March. Weekly revenue showed some variability, peaking at around $52K in late March. Weekly active users also showed a slight decline, decreasing from about 9K to 7.7K over the quarter.
These insights are based on data from Sensor Tower. For more detailed information and further analysis, visit Sensor Tower's website.